Jakarta Multipurpose Sports Arena
Submission Date: 2018-07-31 10:29:44
Accepted Date: 2019-02-12 00:00:00
Abstract
Fenomena tumbuhnya kompetisi e-sports dalam lingkup global sudah sampai di Indonesia. E-sports merupakan olahraga elektronik yang membutuhkan alat – alat elektronik seperti Personal Computer sebagai medianya. Tumbuhnya kompetisi olahraga semacam ini menimbulkan kebutuhan akan wahana berkompetisi. Bukan tidak mungkin jenis – jenis kegiatan lainnya akan muncul di masa yang akan datang. Dengan menggunakan data dari cabang olahraga yang sudah ada, pembangunan gedung arena harus dapat menampung kegiatan yang spesifikasinya belum diketahui pada hari ini. Dengan memprediksi tipologi – tipologi bangunan yang akan ada, penggunaan sebuah metode performance form dapat dibentuk sebuah bangunan arena yang mampu menampung bermacam kegiatan yang berbeda kebutuhannya. Rancangan ini bertujuan untuk menciptakan bangunan sebagai aksen terhadap lingkungan sekitar, tujuan lainnya adalah menghadirkan konsep bangunan multiguna yang tidak dimiliki oleh bangunan sekitarnya.
Keywords
esports; multiguna; arena
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