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Issue | Title | |
Vol 11, No 3 (2022) | Perancangan Board Game 3D Strategi Negosiasi dan Trading dengan Tema Pedagang Tionghoa Kembang Jepun Surabaya pada Masa Kolonial Belanda | Abstract PDF |
Alifia Dhiaulhaqiqi, Rabendra Yudistira Alamin | ||
Vol 10, No 2 (2021) | Ruang Publik Sebagai Optimalisasi Pengembangan Diri Remaja dengan Pendekatan Psikologi Arsitektur: Surabaya Youthcenter | Abstract PDF |
Inayatur Arifiyani, Purwanita Setijanti | ||
Vol 10, No 1 (2021) | Perancangan Suvenir Museum Sepuluh Nopember dengan Tema Memori Perjuangan Pahlawan Surabaya | Abstract PDF |
Ilham Zulfikar Firmasnyah, Senja Aprela Agustin | ||
Vol 10, No 1 (2021) | Re-desain Interior Art Gallery dengan Konsep Rekreatif Edukatif Kontemporer Bernuansa Surabaya | Abstract PDF |
Khusnul Chotimah, Nanik Rachmaniyah | ||
Vol 9, No 2 (2020) | Perancangan Ilustrasi T-shirt Bertema Event Budaya dan Pariwisata sebagai Souvenir Kota Surabaya | Abstract PDF |
Dito Prakoso, Raditya Eka Rizkiantono | ||
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Based on a work at https://ejurnal.its.ac.id/index.php/sains_seni.